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 B a l d u r ' s   G a t e   2   R e v i e w 


Baldur's Gate 2 Review
October 22, 2000


Graphics

One of the most hyped points about Baldur's Gate II was its support for 800x600 resolution. You can choose between 640x480 and 800x600, and if you're daring enough, you can use the unsupported resolutions, going up all the way to 2048x1536. Baldur's Gate II comes with a program called "BGConfig", which allows you to fine tune the game's settings for your computer. Under the Graphics tab, you can select your 3D Acceleration method, providing you have an OpenGL-compatible 3D accelerator. You can enable 32-bit textures, a big plus for all those players out there with a 32-bit color compatible video card. It should be noted, however, that enabling 3D Acceleration simply enhances the looks of the spell graphics. It is, however, well worth it, as there is a huge difference between the accelerated and un-accelerated versions of, say, Summon Efreeti. The graphics themselves are amazingly good. Increasing the resolution for Baldur's Gate II was a wise choice by Bioware, as computers have come a long way since the days of the original Baldurs Gate. A higher maximum resolutions means less pixels, more of a view of the area, and more detailed characters. The spell animations are extremely well-done. The first time you see a volley of Magic Missiles homing towards their target or the summoning animation for Call Woodland Beings, you'll be thoroughly impressed. It should be noted, however, that on even fairly-powerful systems (such as my Pentium II 400Mhz system with 128Mb of PC-100 SDRAM and a Voodoo 3 3000 AGP), the game can get extremely choppy and slow down quite a bit when more than a few spells are being cast on-screen. Other than that, the spell effects roll out smoothly and fluidly, and the occasional pause or load time in between doesn't detract from the overall experience.

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Game Info

  Company:
Bioware

  Publisher:
Interplay

  Genre:
RPG

  Date:
October 22, 2000

  Reviewer:
Freddie Freeman

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