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D i a b l o  I I  R e v i e w


Diablo II Review
Sunday, August 20, 2000

Gameplay

The shining star of Diablo II is its gameplay component, hands down. It is
its sheer addictive style and hack-and-slash clickfest that draws gamers
like a fat guy to a burger. The core of the game revolves around this
simple principle: kill monster, get loot, get items to kill tougher
monsters to level up and get more loot, and proceed to repeat. It may not
seem like much, but it is _fun_. Gone are all the micro-management tasks
and little quirks and complexities of other similar games; all that is left
is pure action. For all of you role-players out there, fear not. Blizzard
has included a very robust character skill advancement tree. What this
means is that if you had, say, two Barbarians, each of the same level, but
played by different people, then you would most likely have two totally
different characters. The skills are divided into tabs, with different
skills for each character, with some skills being available only at a
certain levels, and some skills requiring that you have already trained a
requisite skill.

For instance, if the Barbarian trains the skill "Find Potion" at level 1,
he'll be able to get the "Find Item" skill at a later level, since Find
Potion is the requisite for Find Item.

Each level you gain awards you with 5 stat points and 1 skill points. Your
stats are your standard Strength, Dexterity, Energy, Vitality, and the
such. Each of those affects a different thing, such as Energy determines
the amount of Mana you have, while Vitality judges your amount of hit
points. Some items and weapons require that you have a minimum of, say, 25 Strength and/or 20 Dexterity to use.

Continue to next page...


 

 

 

 

 

 


Copyright 2000, 3D-Unlimited Network. 
All rights reserved. No content can be used without written consent from owner of network. 
Design
by Toxic Design.

 
Product Info

  Company:
Blizzard

  Publisher:
Blizzard

  Genre:
RPG

  Reviewer:
Freddie Freeman

  Date:
August 20, 2000


  Screenshots:










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