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D i a b l o  I I  R e v i e w


Diablo II Review
Sunday, August 20, 2000

Sound

Diablo II supports Creative Lab's EAX, delivering some of the best
environmental sound you can get in this kind of game. It truly sets the
mood for whatever environment you're in, be it the creepy sounds of the
Cold Plains of the west, or the middle-eastern chants and drums of the
deserts to the east.

The combat sounds are terrific, with swords clashing, fireballs exploding,
and monsters shouting their death cries as they are defeated. Each monster
has its own unique sound, which was a wise choice by Blizzard; they
could've just as easily used just a few sounds and then proceed to vary
them a bit.

Graphics

Two words: out-dated. When will Blizzard learn that people can handle
resolutions of more than 640x480? The characters are pixel-wrought, as are
the monsters. The environments look surprisingly good though. Blizzard has
added some optical tricks to provide the illusion of depth.

Thankfully, the sheer fun-factor of Diablo II, as with all other Blizzard
games, severely shroud out the poor graphics. Within minutes, you'll be
enthralled by the fast-paced gameplay and the "just a few more kills" feel
of the game, that you'll most likely forget about the imperfect graphics.

Diablo II does support 3Dfx Glide, however. It renders the spell effects
and makes them look truly amazing. From the icy circle of Frost Nova, to
the writhing, glowing strips of Chain Lightning, the spell effects of
Diablo II are excellent.

Continue to next page...


 

 

 

 

 

 


Copyright 2000, 3D-Unlimited Network. 
All rights reserved. No content can be used without written consent from owner of network. 
Design
by Toxic Design.

 
Product Info

  Company:
Blizzard

  Publisher:
Blizzard

  Genre:
RPG

  Reviewer:
Freddie Freeman

  Date:
August 20, 2000


  Screenshots:










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