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D i a b l o  I I  R e v i e w


Diablo II Review
Sunday, August 20, 2000

Multiplayer

Diablo II is supported by Blizzard's own Battle.net, the free online gaming service exclusively for their games.

Since Diablo II was released, there have been many server problems and a lot of downtime with Battle.net, leaving many customers angered. Blizzard has upgraded the servers since, and is continually working to improve them. They didn't expect to be hammered with as many connections as they had, which explains the problems.

When you can connect, however, Battle.net is simply awesome. You can create a regular or Hardcore character; a Hardcore character, once he dies, is dead forever.

Instead of storing your Battle.net characters on your computer as with the original game, Blizzard now stores your characters directly on their servers, meaning you can't hack them. This was a major concern, and has been remedied. No longer will there be level 500 hackers running around, killing people in one hit.

This brings up another issue: player killing. It is much harder to "PK"
someone now; you must be in town to activate your PK switch, at which time it broadcasts to everyone in the game that you are now hostile towards a certain person. It has taken some of the "rush" out of player-killing, but on the same token, it has made adventuring much safer for your average player.

Diablo II also supports TCP/IP, where you and up to eight friends can
connect to a single computer and play together, either using your
single-player character, or a new one. TCP/IP characters are stored on their user's hard drives, so make sure your friends aren't hacking;)

Continue to next page...


 

 

 

 

 

 


Copyright 2000, 3D-Unlimited Network. 
All rights reserved. No content can be used without written consent from owner of network. 
Design
by Toxic Design.

 
Product Info

  Company:
Blizzard

  Publisher:
Blizzard

  Genre:
RPG

  Reviewer:
Freddie Freeman

  Date:
August 20, 2000


  Screenshots:










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