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I c e w i n d D a l e R e v i e w 


Icewind Dale Review
October 8, 2000


Introduction

If you liked any of Black Isle Studio's previous games (other than Fallout, which is a far cry from the swords and sworcery of Icewind Dale), then you'll feel right at home with Icewind Dale. It is a beautifully polished product and will prove hours of excellence for anyone willing to take the time to get into a hack-and-slash game slightly more complex than usual games of the same type. It's a nice change to have a game that combines the dialogue and feel of Baldur's Gate with the hack and slash, non-stop action of Diablo. It takes a bit more thought and effort to progress through the game than you would expect from your typical, run-of-the-mill slasher game, but is ultimately more rewarding. It is, in essence, "The Thinking Man's Diablo".

Content

As always, Black Isle Studio's hasn't skimped on the contents of the box. A nicely done manual with loads of flavor text, charts, graphs, descriptions, and more will give you a good hour of reading if you read it all. A nifty cloth map is also included, showing off the area known as Icewind Dale.


 


 

 

 

 

 

 


Copyright 2000, 3D-Unlimited Network. 
All rights reserved. No content can be used without written consent from owner of network. 
Design
by Toxic Design.

 
Game Info

  Company:
Black Isle Studios

  Publisher:
Interplay

  Genre:
RPG

  Date:
October 8, 2000

  Reviewer:
Freddie Freeman

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