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C o m m a n d   &   C o n q u e r :   R e d   A l e r t   2  R e v i e w 


Command & Conquer: Red Alert 2 Review
November 7, 2000


Introduction

Westwood Studios is famous for its line of Command & Conquer real-time strategy games. They themselves created the genre many years ago with "Dune", a revolutionary title in its time. Since then they've developed such favorites as the original Command & Conquer and the awesome Red Alert. Though they have produced some "not so great" games such as Tiberian Sun and Sole Survivor, in the big picture Westwood is one of the largest and most successful RTS developers currently on the gaming scene. Their latest title, a full-blown sequel to the original Red Alert, has garnered a huge amount of hype and anticipation. Can it live up to the lofty standards set by its predecessors, or does it fall flat on its face? Read on to find out.

Story

The Soviets are at it again, it would seem. The opening cinematic features the president of the United States calling the leader-type guy in Russia. It seems he's throwing everything he has at us Yankees, all in the name of "Mother Russia". He has some weird psychic guy at his side, who mind-controls our defense operators into blowing up their own missile silo. It ends with huge Soviet zeppelins looming over the state of New York and the Statue of Liberty. It's time (again) to send those Soviets back to that frozen wasteland they call home.

Continue to the next page...  


 


 

 

 

 

 

 


Copyright 2000, 3D-Unlimited Network. 
All rights reserved. No content can be used without written consent from owner of network. 
Design
by Toxic Design.

 
Game Info

  Company:
Westwood Studios

  Publisher:
Westwood Studios

  Genre:
RPG/Strategy

  Date:
November 7, 2000

  Reviewer:
Freddie Freeman

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  Screenshots: