New Page 1

             


     - News
     - Archived News
     - Game Reviews
     - Articles/Editorials
     - Files
     - Hosting
     - Search The Site
     - Links
     - E-mail
     - Contact
     - About Us

Want to get updates 
automatically when we 
update the network?
Click here to sign-up 
for our newsletter!


       

   


     3DU Network
     - 3D-Unlimited
     - Code-Unlimited
     - Console-Unlimited
     - Gaming-Unlimited
     - Hardware-Unlimited
     - Net-Unlimited
       
     Outside 3DU
     - DMZ Services     
     - Carpe Diem      
     - Optical Fusion
     - Planet Nukem
     - Quake 3 Source
     - Saiyan.net
     - Animebb.net
     - SOF.net
     - Embled.net
     - Lan-Planet.com
     - Vandalite
     - The Duke of URL
     - Toxic Design
     - Tread Marks
     - CNB
     - Gundamwing RPG
     - Starwars RPG

 

 

 


C o m m a n d   &   C o n q u e r :   R e d   A l e r t   2  R e v i e w 


Command & Conquer: Red Alert 2 Review
November 7, 2000


Multiplayer

Red Alert 2's multiplayer element is a bit limited. With options only for LAN and Westwood Online, its obvious Westwood didn't put all that much effort into the multiplayer game of Red Alert 2. When will game developers learn that us gamers enjoy options, no matter how minor they may seem. I would've like to have seen Modem, IPX, and especially TCP/IP added to the list.

Westwood Online is a great matchmaking service; it's easy to find a person to play against, and starting up a game is a simple process. Westwood Online seems to be a bit laggy, however, a problem which I'm sure they're working on. Once you find an opponent with low latency, playing online is extremely good fun. Suffice to say, it's the most fun I've had playing at RTS online since Brood War on Battle.net. Though I did get my butt handed to me more than a few times, I can honestly say that I was "just warming up" and that all those times I lost were "just practice games".

Conclusion

Red Alert 2, despite a lack of originality (I mean, come on -- how many times do we have to beat the Soviets before they give up?), as well as a few other flaws such as the primitive looking "3D" terrain, is one of the greatest RTS games I've ever played. It combines nonstop action and suspense in the campaign, along with all of the strategy and tactical possibilities required in any good RTS. If you're up for a game that is sure to give you hours of fun, and can live with a few problems that will most likely be fixed, then Red Alert 2 is highly recommended.

FINAL SCORE:
87%


Have questions or comments about our Command & Conquer: Red Alert 2 review?
Post them on our forums! (Registration is NOT required.)


 


 

 

 

 

 

 


Copyright 2000, 3D-Unlimited Network. 
All rights reserved. No content can be used without written consent from owner of network. 
Design
by Toxic Design.

 
Game Info

  Company:
Westwood Studios

  Publisher:
Westwood Studios

  Genre:
RPG/Strategy

  Date:
November 7, 2000

  Reviewer:
Freddie Freeman

Discuss This Review!

  Screenshots: